/*
Copyright 2010  Murali Devi (profdevi@gmail.com)

This file is part of ComineGL Project.

ComineGL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

ComineGL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with ComineGL.  If not, see <http://www.gnu.org/licenses/>.

This code uses the irrlicht and irrklang libraries.  Please read
the libraries copyrights at 

	irrlicht library:  http://irrlicht.sourceforge.net
	irrklang library:  http://www.ambiera.com/irrklang

*/



//v0.14 copyright Comine.com 20101212U01
#ifndef ComineGLCamera_h
#define ComineGLCamera_h

//////////////////////////////////////////////////////
#include "ComineGLDefines.h"

/////////////////////////////////////////
MDLLFUN bool CGLCameraSetActive(int nodeid);
MDLLFUN bool CGLCameraLookAt(int nodeid,float x,float y,float z);


/////////////////////////////////////////
// These functions must be selected before creating any camera
MDLLFUN bool CGLCameraFPSKeyClearAll(void);				// Clear all the key mappings
MDLLFUN bool CGLCameraFPSKeyForward(int keycode=0);		// Set Key Mapping for Forward
MDLLFUN bool CGLCameraFPSKeyBackward(int keycode=0);	// Set Key Mapping for Down
MDLLFUN bool CGLCameraFPSKeyLeft(int keycode=0);		// Set Key Mapping for Left
MDLLFUN bool CGLCameraFPSKeyRight(int keycode=0);		// Set Key Mapping for Right



#endif // ComineGLCamera_h